blShapeCylinder and blShapeSphere — Construct and render static or dynamic conical and spherical surfaces in opengl

This entry is part 4 of 6 in the series blShapeAPI -- BarbatoLabs Shape API

This entry is part 4 of 6 in the series blShapeAPI — BarbatoLabs Shape API Introduction As part of the blShapeAPI series, in this article I present blShapeCylinder and blShapeSphere, which are derived from blShapeQuadric and build conical and spherical surfaces. Just like blShapeQuadric, these shapes can be static or…

Continue reading

blShapePartialDisk — Construct and render static or dynamic partial disk shapes in opengl

This entry is part 3 of 6 in the series blShapeAPI -- BarbatoLabs Shape API

This entry is part 3 of 6 in the series blShapeAPI — BarbatoLabs Shape API Introduction As part of the blShapeAPI series, in this article I present blShapePartialDisk, which is derived from blShapeQuadric and builds a partial disk. Just like blShapeQuadric, this shape can be static or dynamic, and with…

Continue reading

blShapeQuadric — Construct and render static or dynamic Quadrics shapes in opengl

This entry is part 2 of 6 in the series blShapeAPI -- BarbatoLabs Shape API

This entry is part 2 of 6 in the series blShapeAPI — BarbatoLabs Shape API Introduction As part of the blShapeAPI series, in this article I present blShapeQuadric, a class which will serve as the basic framework with which to build Quadric shapes. Quadric shapes are simple shapes that have…

Continue reading